World of Warcraft

World of Warcraft
by Blizzard Entertainment

World of Warcraft
List Price: $19.99
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Category: Video Games
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Product Summary

Brand: Blizzard Entertainment
DVD: Region Code 1
Release Date: 2004-11-23
Platform: Mac OS X, Macintosh, Windows, Windows XP
Publisher: Blizzard Entertainment
Product features:
  • This game requires a monthly fee, and an internet connection to play
  • Create and customize your own hero from the unique races and classes of the Warcraft universe
  • Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands
  • Visit huge cities and delve through dozens of vast dungeons
  • Adventure together with thousands of other players in an enormous, persistent game world
Accessories:

Video Game Reviews of World of Warcraft

Customer Review: Moving on................
Summary: 2 Stars

After eleven months of playing WOW my thoughts on it are somewhat mixed. Although I've enjoyed playing and developing a character, I'm starting to look to other games like Guild Wars and Lord of the Rings.

One of the biggest downsides to this game are the other players. I've met very few "casual" players. Most people I've interacted with range from immature teenagers to people so obbsessed with the game the suck all the fun out of playing. At lower levels there seems to be an abundance of people begging/mooching for money, water, supplies etc. At higher levels other players think they're so much better then you because they're five levels or so higher. And for a game with 8 million players you would think that it would be easy to find four other players for an instance. If you want to do an instance, just trying to get a decent group together can easily take an hour. Then you have five people doing an instance that can take a few hours to get a sword or some piece of equipment from a boss that has a 25 percent chance of dropping it in the first place. And if you get lucky enough for the boss to drop it, you have a one in five chance of getting it away from the other people in your group. That's pretty much the only way for you to get the good equipment.

I was in a guild that wasn't too bad. The people were pretty mellow considering some of the other hardcore players on the server. Then I find out the one day someone was stealing from bank which caused a HUGE fight between the guildies which split up the guild. I recieved a four page email from the guild leader pouring his heart out to me about how the other people from the guild are harrassing him and taking his loot everywhere he goes(I didn't think harrassment was possible in this game because of the "ignore" feature, apparantly I was wrong). For some reason he still had to change his name and pretend like he was someone else to avoid all the harrassment he was experiencing, despite whatever blizzard had built into the game to avoid that kind of nonsense. The guild that was formed out of that one was terrible. The people were such snobs because they were higher lvls then me. I then decided to start my own guild with two friends of mine, which is cool if we were going to be the only ones in the guild. But, trying to recruit people into the guild is extremely hard as I had to pay people just to sign the charter. Trying to get reasonable people in the guild is impossible(people just to bs with and be social).

Don't get me wrong it's still a good game. But be careful what kind of people you get mixed up with and what you say to them. And DON'T let it take over your life, because the fact that this game is addictive is both a good and bad thing.

Description of World of Warcraft

World of Warcraft didn't invent the online role-playing genre, but it certainly benefits from the missteps of other titles that have come before. A mind-boggling array of improvements in graphics, gameplay, networking, and interface--really every category--makes this game the crown prince of the genre, a great starting place for newbies, and a challenge to any other MMORPG currently in the works.

Inside the human camp
The game's beautifully rendered locations are filled with small details, such as flying birds and flowing water.
A History of Conflict
WoW takes place just four years after the real-time strategy Warcraft series, which chronicles a 25 year struggle between the Alliance (humans, dwarves, gnomes, and elves) and the Horde (orcs, tauren, trolls, and undead). Even though there's tons of accumulated story to the series, new players should not be daunted. The background is there for you to explore, but you don't have to tread a lot of Azeroth history to get into the action.

The makers boast 2,000 existing quests with more being added, many of them noncombat in nature.

The game looks magnificent. There's plenty of detail and variety to the landscapes and interiors, and the artwork has a refreshingly playful style. There's not a lot of variety in the character creation process, but with all the skills and proficiencies to combine in the game, WoW focuses its customization not on the appearance of your character but rather on the character of your character. The game lets you adopt any two trade skills, regardless of character race or class, and combine those skills in useful ways. If you choose skinning and leatherworking, for example, you can fashion bags from the carcasses of monsters you defeat, which will allow you to carry even more inventory items.

Expanded Commerce
You can sell the items you make, find, and loot through a variety of outlets. Like any role-playing game, WoW has merchants who will buy your cast-off items for fixed prices, but you can also sell to other players at your own price through in-game chat or by leaving it with one of the auction houses located across the map. This virtual free market is a game within the game, like Monopoly somehow inserted into the middle of Chess. Heck, you can even send items C.O.D. to other players via the game's mail system.

In-game quest log
The game's Quest Log keeps track of up to 20 quests at a time.
In other online role-playing games, starting players have to invest dozens of hours whacking at small prey and doing other odd jobs one at a time to gradually "level up" to more interesting challenges. WoW lets players accept a variety of quests--up to 20 at a time without penalty for abandoning any of them before they're complete. The makers boast 2,000 existing quests with more being added, many of them noncombat in nature. Where some games only grant experience through battle, WoW grants experience for exploring and fulfilling quests too.

A Level Playing Field
There's also a built-in handicap for casual players where your character enters a rest state when you log off from the game. The longer you're logged off (up to a week), the bigger the experience bonus you'll get when you return to battle. An enemy tagging feature--the player who lands the first attack on an enemy claims the loot for himself or his party--prevents onlookers from swooping in and pilfering items from a monster that you brought down. That resolves a common complaint of other titles.

WoW interface
Icons and pop-ups help put complex controls easily within reach.
Most games severely penalize players when they die in-game, usually by shaving experience points, funds, or both. In WoW, death just relocates your ghost to the nearest graveyard, and the only penalty is the time it takes you to get back to resurrect your character's corpse.

All of this makes for a very complicated game, but the well-designed interface puts all the game's elements into icons either visible framing the action or within a simple keystroke. The enemy's artificial intelligence is quite strong too: Monsters will join nearby fights to aid their comrades, switch targets strategically midbattle, and ambush players. The map system fills in details on places you've visited, so you always know where you are and where you've been.

Overall, World of Warcraft is a game that's easy to learn, challenging to master, beautiful to watch, and tons of fun to play. --Porter B. Hall


For the first time, players can experience the lands of WarCraft's Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands, and take on epic quests and challenges in Blizzard's massively multiplayer online role-playing game. Blizzard has taken care to make the game accessible and fun both for hard-core 60-hour-a-week players and for more casual adventurers.
Vivendi (72212) World of Warcraft PC

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