 |
World Of Warcraft Expansion: Burning Crusade by Blizzard Entertainment
Product SummaryBrand: Blizzard Entertainment Release Date: 2007-01-16 Platform: Mac OS X Intel, Windows 2000, Windows XP Model: 72618 Publisher: Blizzard Entertainment Product features: - This game requires a monthly fee, and an internet connection to play
- Two new playable races, including the magical Blood Elves
- An entirely new continent, Outland, can be reached through the Dark Portal
- Hundreds of new quests, items, monsters, and more
- Pack increases the level cap to 70
Accessories:
Video Game Reviews of World Of Warcraft Expansion: Burning CrusadeCustomer Review: my take... Summary: 2 Stars
A sudden, unexplained urge came over me as I entered Best Buy with a group of friends and headed towards the video game aisle. I had known about this game for ages, and had never even thought of touching it. In fact I had never even played an MMO before, yet 2 years after the release of one of the world's best-selling MMO's to date, I found myself exiting the store with World of Warcraft and the Burning Crusade expansion. I truly could not explain my unnatural desires, in fact it was only through the fact that a friend played that I succumbed to said urges. Had I been wiser, I would have taken heed his telling eyes, cold and lifeless, urging me to stay away. His words and affirmations were weak and unconvincing, and for a reason. He did not want to play with me. He did not want me to play at all.
This game has a sinister secret, one that took me awhile to realize myself: this game tricks you into thinking it's actually fun. Oh you'll think it's fun, I did, but after about a month it hit me: this game kinda sucks. I played this game for a month and a half, and immediately after cancelling my account, played one round of Team Fortress Classic and one round of Battlefield 2142, and honest to god had more fun in those 2 rounds than all the time spent in this game combined. Don't get me wrong, this game has it's good points, but they are not enough to warrant the thousands of hours you'll have to dedicate to this game to get anywhere or do anything.
First off, it takes forever to run anywhere. I didn't notice this at first, but after 12 hours you realize crap, I just wasted 12 hours doing, and then turning in, 3 quests. I'm not exaggerating at all. It honestly took me about 12 hours to do 3 quests. People will be like, well you get a mount at level 40, well wow, that's level 40 and I'm level 27 and it took me a month and a half to get here. So no, I really don't feel like waiting for some stupid mount at level 40, because it will take me 3 months to get it. Speaking of doing quests, at the beginning, I read everything, I was so excited. I never skip cutscenes in games, and could honestly see myself as a writer for video games, so I was kinda interested. After a while, it pretty much boils down to some dude going "get 23 goretusk gall bladders so I can bake this pie for my son", which you realize after reading like 4 paragraphs. Most all quests are like this, and according to my roomate who played till level 60 and got sucked back in to play with me this time around, all the later quests are, here talk to this person halfway across the world and then travel halfway across the world back to turn it in. Wow, some good that mount does when you have to take basically the same amount of time to do the quests!
Another thing on a related note, is that this game basically discourages you from exploring. That was one of my main attractions of the game, and one of the things I thought i'd have the most fun doing, because of the amazing art direction, but then you realize there's always gonna be a quest that you could have done there. once you get in this mentality you will never want to explore anywhere, and once you do do the quest, you'll have "explored", and never wanna go there again. and thats even if there is a quest there! so many times i've passed up a new area using that logic, and then i'll just never go there because i'll never get a quest for that area. not to mention half the times there'll be high-level creeps (computer-controlled enemies) that see you from a mile off and hone in to kill you...
The second thing that really pissed me off is the level differences. I got this game to play with my friend, but unfortunately my friend became a level 37 in all of 3 seconds and I can't do anything with him! Wow, that's fun, he kills some stuff for me in like 2 seconds so I get a quest done. Wow let's do that for an hour or two, this is amazing, watching my friend instantly kill all enemies. My roomate started over with me, and yet, unless you both play at the exact same time, always, you run the risk of being different levels, which again means you pretty much can't play with each other, especially after like 1 or 2 levels difference, because then you can't get or share certain quests because you are too low level. I don't really know how they could avoid this, but it is just so frustrating. The level differences also make it impossible to cross anywhere on a PvP server without some higher-level guy killing everyone, including weak low-level guys, just for fun. If you are saying "play on a non pvp" server, well no, see cause I got this multiplayer game, and i like my multiplayer games multiplayer, so no i will not join a server where i basically can't even fight the other team unless i get lucky that we BOTH have PvP toggled, and are magically within a 2 level difference. You can fight in arenas, but whatever, that doesn't cut it.
The third thing is basically forget about this game if you have some semblence of a social life. Unless you play this game 24/7 you will never reap the "benefits" of hitting level 70. The benefits, by the way, of reaching level 70, are basically not having anything to do anymore. You will be able to expore Outland at this point, but then all you really have to do is get armor, and do instances (Instances are basically private dungeons that you and like 4 other people go in, and usually have a big boss in the end). Instances by the way, are either really fun, or really frustrating. They are a pain to put together, and half the time people will leave like an hour and a half through, right at the boss (I've honestly had this happen twice), and is EXTREMELY frustrating if you need to beat the boss for a quest. People in groups will either consist of:
a) dudes who take the game way too seriously and get so mad when you do anything out of line, even if it is more fun to fight 2 enemies at once that might kill you. (some dude actually told me to wait while he "pulled" the enemies and fought them himself, and our other 2 party members just sat around waiting).
b) little kids who don't know what they're doing and get you killed/steal all your loot/chests/time by leaving early because it's their bed time at 10:00.
c) guy who's not a priest. if you don't have a priest or paladin in your group, which a decent amount of times you won't, expect to have to run back for 15 minutes after being "wiped", meaning your party got killed and you get to resurect at a graveyard and run 3 miles back to the dungeon entrance, and then back where you got killed IN the dungeon. So basically there will almost always be enemies respawning on the way to get there, in the cave or whatever that leads to the instance, that will probably kill you a few times. Yay!
The fourth, and probably final thing, is that NOTHING IN THIS GAME EVER CHANGES. This is apparantly the World of WARcraft, yet all you do is fight stupid little enemies that respawn, in specified areas. Even the actual players pretty much have to fight each other in specified areas (Neutral Zones/Arenas). There is no "war" going on. This game would be almost 1000 times better if you could actually lose territories in the game. If a raid comes into your town and defeats the enemies there, it should become that side's territory. Things around you should change. I'm tired of going outside Silvermoon City, seeing some stupid soldier NPC's (non-playable characters, aka characters in the game controlled by the computer) standing around, saying they are in battle and want you to kill some undead guys down yonder, killing them, and then having the undead guys respawn, and the soldier NPC's who gave me the quest ( and don't help you fight the undead guys by the way), supposedly being in battle, just stand there for the rest of the game! That is so stupid. I don't know what they could do at this point to change it, but it just takes me out of the game so much to see stupid things like this all the time.
When I eventually decided to quit this game, I felt its addictive nature take hold. My hand was hovering over the final confirm button and I honestly didn't want to make the little peon cry. It probably made up about half of the reasons not to quit. But the second I hit that button I felt the biggest sense of relief in my entire life. Everytime I looked over for the next 2 weeks or so and watched my roomate (who eventually quit) taking ten hours to run somewhere to do something stupid to get something stupid, I knew I made the right decision.
I now waste my life playing different video games. They however, are 10 times more fun, and don't require a montly fee. Oh, and there is a 5th thing: this game stole $90 and a month and a half of my life away and frankly I'd like it all back please.
Description of World Of Warcraft Expansion: Burning CrusadeBlizzard Entertainment took online role playing by storm with their hit title, World of Warcraft. With mind-boggling improvements in graphics, gameplay networking, and interface -- really every category -- this game became the crown prince of the genre. World of Warcraft players will be excited by the approaching release of the new expansion pack: World of Warcraft: The Burning Crusade. This pack expands the already massive, award-winning multiplayer online role-playing game by tremendous bounds, adding new races, lands, battlegrounds, professions and items, and much, much more. Although no release date has been set, here is sample of what you can expect from The Burning Crusade. 
The Burning Crusade is the highly anticipated, unreleased expansion pack for Blizzard's "World of Warcraft." | 
What lies in Medivh's tower? View larger. | 
Blood Elves emerge as a new race in The Burning Crusade. View larger. | 
The Blood Elves seek the golden destiny that has been promised to them. View larger. | 
Warcraft's newest continent: Outland. View larger. | 
Once a beautiful land, Outland has been ravaged by war. View larger. | 
Outland is a vital strategic location. View larger. | The expansion pack features an increase in the level cap to 70. There are two new playable races, including the magical Blood Elves that you can read more about below. The other race has not yet been released by Blizzard. There will be new starting zones in Quel'Thalas and beyond. Another eye-opening addition is the entirely new, unexplored continent of Outland that is reachable through the Dark Portal. Plus, you'll find many new high-level dungeons to explore in Azeroth, Outland, and elsewhere that will substantially boost gameplay. There are new flying mounts in Outland; tons of new and dangerous monsters (including epic world bosses); hundreds of new quests and items; and even a new profession: Jewelcrafting. Of course this isn't the end of the list -- this is just a glimpse of what Blizzard has planned for their unreleased expansion pack. The New Story, the Rumors, and More Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands, and have broken through the Dark Portal to investigate the realms beyond the known world. In this expansion pack, The Burning Crusade refers to the Burning Legion's ongoing efforts to destroy life on Azeroth. To date, the Burning Legion's exploits have been documented in Warcraft III and in the War of the Ancients novel trilogy. As part of the expansion pack, players will now be able to travel through the Dark Portal to confront the Legion on otherworldly battlefields. Although only one race has been revealed, Blizzard has announced plans to unveil details about possible additional races at a later date. On the other hand, many details have been released about the new continent, Outland. Players last visited Outland in Warcraft III: The Frozen Throne, alongside Illidan as he conquered the Pit Lord Magtheridon's domain. Players will also gain access to Quel'Thalas, the region to the northeast of the Forsaken lands, where the Blood Elves reside. Blizzard says that this expansion pack holds even more new areas that are ripe for player exploration -- additional details will be revealed in the months ahead. Blizzard also has plans to add new dungeons and battlegrounds with the expansion, though the exact number has not yet been determined. One upcoming dungeon that has players excited is Karazhan, which is located within Medivh's tower. Because Medivh has played such a central role in Warcraft lore, Blizzard is convinced that longtime players will be especially interested in seeing what Karazhan contains. As for battlegrounds, Blizzard has released very little information. However, they have announced plans to make some of the battles from the past accessible through the Caverns of Time. Blood Elves: The New Race Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel'Thas. These high elves, as they called themselves, created a fountain of vast, magical energies within the heart of their land -- the Sunwell. Over time, they grew dependant on the Sunwell's unstable energies, regardless of the bitter lessons they'd learned in ages past. During the Third War, the villainous Prince Arthas invaded Quel'Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly all of the high elven population. In addition, he used the Sunwell's energies to resurrect a powerful undead Lich, Kel'thuzad, thereby fouling the Sunwell's mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate. In the midst of the elves' darkest hour came Kael'thas Sunstrider, the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magic that once empowered them. Renaming his people "blood elves" in honor of their fallen countrymen, Kael taught the survivors how to tap into ambient mystical energies -- even demonic energies -- in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael'thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan's watchful eye, Kael and his blood elves regained much of their former power. Unfortunately, the blood elves practice of embracing demonic energies caused their former comrades in the Alliance to shun them. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland where they can reunite with Kael'thas and achieve the golden destiny he has promised them. Outland: The New Continent Once the beautiful homeworld of the orcs, all that remains of Draenor is the scattered wastes of Outland. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner'zhul -- the dark warlord of Horde -- had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, his plan backfired and the gateway's clashing energies resulted in a massive catastrophic explosion that ultimately ripped the world of Draenor to pieces. Nearly thirteen years later -- towards the end of the Third War -- the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed, floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them "Outland." He quickly seized control of the chaotic region and sealed the last of Ner'zhul's gateways. Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies -- most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. For now, Outland is home to a number of scattered draenei tribes, primitive orcs, and powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe. What else can expected? Blizzard has tantalized Warcraft players with the brief glimpse into The Burning Crusade's storyline. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought were vanquished have returned to renew their terrible Burning Crusade? These and other questions will remain unanswered until the gameplay can be explored by role-playing Warcrafters.
| System Requirements | | Minimum | Recommended | | Operating System | PC: Microsoft Windows XP or Windows Vista (with latest Service Packs) Mac: Mac OS X 10.4.11 or newer | | CPU | PC: Intel Pentium 4 1.3 GHz or AMD Athlong XP 1500+ Mac: PowerPC G5 1.6 GHz or Intel Core Duo processor | PC: Dual-core processor, such as Intel Pentium D or AmD Athlong 64 X2 Mac: Intel 1.8 GHz processor or better | | Graphics Hardware | PC: 3D graphics processor with Hardware Transfor and Lighting with 32 MB VRAM, such as an ATI Radeon 7200 or NVIDIA GeForce2 class card or better Mac: 3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM, such as ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better | PC: 3D Graphics processor with Vertex and Pixel Shader capabilities with 128 MB VRAM, such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better Mac: 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM, such as ATI Radeon X1600 or NVIDIA 7600 class card or better. | | Memory | PC: 512 MB (1 GB for Vista) Mac: 1 GB | PC: 1 GB (2 GB for Vista) Mac: 2 GB | | Hard Drive Space | 15 GB of free space | | All Platform Requirements | Keyboard and mouse, required for controls. Other input devices not supported. Active broadband Internet connection required to play. |
Strategy Games
|
 |